
Devlog #2
The Monsters Now Have a Soundtrack
Created 3 BGM tracks with Suno AI, added file-based BGM playback, studio splash screen
Read Morearrow_right_altWeekly technical updates and artistic explorations from the heart of the void. Tracking the movement from code to canvas.

Created 3 BGM tracks with Suno AI, added file-based BGM playback, studio splash screen
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The slime — MutaRift's first enemy to get real pixel art. From colored rectangle to bouncy green blob in 32x32.
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Introducing MutaRift — a bullet-hell roguelite where a broke office worker absorbs monsters across dimensions. Prototype complete, first sprites in!
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